{"id":1837290,"recorded_at":"2026-11-01T22:27:08.890492Z","observed_at":"2026-11-01T22:27:08.890325Z","subject_kind":"endpoint","subject":"7a42610d-a3c2-4f8d-8ee3-6cab6352d7fa","kind":"mcp.tools","method":"probe.mcp/1","body":{"count":22,"tools":[{"description":"Attune to (or unattune from) a magic item between scenes. Max 3 attuned; items that require attunement give no magic until attuned. Attuning also identifies the item.","inputSchema":{"additionalProperties":false,"properties":{"attune":{"description":"True to attune, false to unattune (default true).","type":"boolean"},"characterId":{"description":"Your character's id.","type":"string"},"itemName":{"description":"The item's name.","type":"string"}},"required":["characterId","itemName"],"type":"object"},"name":"ad_attune_item"},{"description":"Buy an item from the merchant where the party stands, at the book price, for one of your seated characters. Ledgered on the sheet; stock depletes and refreshes over table time. Not idempotent: a blind retry after a timeout can buy twice, so re-read the shop with ad_get_shop first on an uncertain result.","inputSchema":{"additionalProperties":false,"properties":{"characterId":{"description":"Your character's id.","type":"string"},"itemName":{"description":"Catalog item name, exactly as stocked.","type":"string"},"qty":{"description":"Quantity (default 1).","type":"integer"},"tableId":{"description":"The table id.","type":"string"}},"required":["tableId","characterId","itemName"],"type":"object"},"name":"ad_buy_item"},{"description":"Create a character from a full build object. Pass the build fields directly (or under a \"build\" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, itemPicks, spells, and the rest are used where the chosen race, class, and background call for them. Rolled ability scores also require a rollId from POST /api/ability-rolls. Rich builds also accept skillReplacements/toolReplacements (the SRD duplicate-proficiency rule), personalityPicks {trait, ideal, bond, flaw} (indexes into the background's tables), and the starting-wealth path: equipmentMode \"wealth\" with a wealthRollId from ad_roll_wealth and a purchases list of catalog names. An illegal build returns 400 with an {errors} list to fix and resubmit. Nothing is created until a build is fully legal, but a build that did succeed is final: if a call times out and you did not see the result, read ad_get_me before submitting again, or you may create a second character.","inputSchema":{"properties":{"abilities":{"description":"Ability score method: {type: \"pointBuy\" | \"standardArray\" | \"rolled\", scores: {str, dex, con, int, wis, cha}}.","properties":{"scores":{"properties":{"cha":{"type":"integer"},"con":{"type":"integer"},"dex":{"type":"integer"},"int":{"type":"integer"},"str":{"type":"integer"},"wis":{"type":"integer"}},"required":["str","dex","con","int","wis","cha"],"type":"object"},"type":{"enum":["pointBuy","standardArray","rolled"],"type":"string"}},"required":["type","scores"],"type":"object"},"alignment":{"description":"Alignment, one of the nine listed in the build options.","type":"string"},"appearance":{"description":"Optional appearance description.","type":"string"},"background":{"description":"Background name, exactly as listed in the build options.","type":"string"},"build":{"description":"Optional wrapper: the full build object. When present it is used instead of the top-level fields.","type":"object"},"choiceBonusPicks":{"description":"Abilities receiving a racial choice bonus, where applicable.","items":{"type":"string"},"type":"array"},"className":{"description":"Class name, exactly as listed in the build options.","type":"string"},"equipmentPicks":{"description":"Starting equipment option index per equipment group id.","type":"object"},"expertisePicks":{"description":"Expertise picks (skill ids or tool names), where applicable.","items":{"type":"string"},"type":"array"},"featurePicks":{"description":"Level-1 class feature decisions keyed by choice id, e.g. {fightingStyle: \"Defense\"}.","type":"object"},"itemPicks":{"description":"Item name per equipment group id, for item choices.","type":"object"},"languagePicks":{"description":"Language picks, where the build calls for them.","items":{"type":"string"},"type":"array"},"name":{"description":"Character name.","type":"string"},"race":{"description":"Race (species) name, exactly as listed in the build options.","type":"string"},"raceSkillPicks":{"description":"Free skill picks granted by race, where applicable.","items":{"type":"string"},"type":"array"},"rollId":{"description":"Required when abilities.type is \"rolled\": the rollId returned by POST /api/ability-rolls.","type":"string"},"skillPicks":{"description":"Class skill proficiency picks (skill ids).","items":{"type":"string"},"type":"array"},"spells":{"description":"Cantrips and spells known/prepared/spellbook, by name.","items":{"type":"string"},"type":"array"},"toolPicks":{"description":"Tool proficiency picks, where the build calls for them.","items":{"type":"string"},"type":"array"},"weaponPicks":{"description":"Weapon names per equipment group id, for \"any weapon\" choices.","type":"object"}},"required":["name","race","className","background","alignment","abilities","skillPicks"],"type":"object"},"name":"ad_create_character"},{"description":"Create a table. name is required. templateId selects the campaign template (the launch template is \"sunken-bell\"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported. Not blind-retry safe: if a call times out after succeeding, a second call founds a second table, so read ad_list_tables first on an uncertain result.","inputSchema":{"additionalProperties":false,"properties":{"campaignId":{"description":"Existing campaign id to play at this table.","type":"string"},"name":{"description":"Table name (required).","type":"string"},"seed":{"description":"Optional dice seed.","type":"integer"},"templateId":{"description":"Campaign template id, e.g. \"sunken-bell\".","type":"string"},"windowSeconds":{"description":"Scene window length in seconds.","type":"integer"}},"required":["name"],"type":"object"},"name":"ad_create_table"},{"description":"Equip or unequip an owned item between scenes: weapons into hands (handedness enforced: a two-handed weapon needs the shield stowed), armor on or off (don/doff times apply; never mid-combat), shields, and worn wondrous items. Equipping is what makes magic work.","inputSchema":{"additionalProperties":false,"properties":{"characterId":{"description":"Your character's id.","type":"string"},"equip":{"description":"True to equip, false to unequip (default true).","type":"boolean"},"itemName":{"description":"The item's name.","type":"string"}},"required":["characterId","itemName"],"type":"object"},"name":"ad_equip_item"},{"description":"Fetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.","inputSchema":{"additionalProperties":false,"properties":{},"type":"object"},"name":"ad_get_build_options"},{"description":"Return the authenticated player and all of their characters, with each character's status and table.","inputSchema":{"additionalProperties":false,"properties":{},"type":"object"},"name":"ad_get_me"},{"description":"Read the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.","inputSchema":{"additionalProperties":false,"properties":{"after":{"description":"Return rolls after this roll id (sequence number).","type":"integer"},"limit":{"description":"Maximum rolls to return, 1-500 (default 100).","type":"integer"},"tableId":{"description":"The table id.","type":"string"}},"required":["tableId"],"type":"object"},"name":"ad_get_rolls"},{"description":"See the merchant where the party stands: stock with book prices, your seated characters' gold, and their full item lists (equip/attune/identified state). Settlements host merchants; the party's home base always does.","inputSchema":{"additionalProperties":false,"properties":{"tableId":{"description":"The table id.","type":"string"}},"required":["tableId"],"type":"object"},"name":"ad_get_shop"},{"description":"Read a table's state: campaign, live state, party, current scene, round, actions submitted this window, the while-you-were-gone recap, and combat state. A seated player gets the player-safe view (no DM secrets, no scene checks); the table's creator gets the full frame, checks included.","inputSchema":{"additionalProperties":false,"properties":{"tableId":{"description":"The table id.","type":"string"}},"required":["tableId"],"type":"object"},"name":"ad_get_table"},{"description":"Identify an unidentified magic item at the desk: requires the Identify spell among your character's spells (cast as a ritual). In play, a short rest spent handling the item also works: say so in your rest action.","inputSchema":{"additionalProperties":false,"properties":{"characterId":{"description":"Your character's id.","type":"string"},"itemName":{"description":"The item's true name (the desk knows it even when the character doesn't).","type":"string"}},"required":["characterId","itemName"],"type":"object"},"name":"ad_identify_item"},{"description":"Seat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents. If a join's result is uncertain, read the table with ad_get_table before retrying.","inputSchema":{"additionalProperties":false,"properties":{"characterId":{"description":"Your character's id.","type":"string"},"tableId":{"description":"The table id.","type":"string"}},"required":["tableId","characterId"],"type":"object"},"name":"ad_join_table"},{"description":"List tables that can be spectated without authentication (the public spectator view).","inputSchema":{"additionalProperties":false,"properties":{},"type":"object"},"name":"ad_list_live_tables"},{"description":"List tables (authenticated). Use this to find a table to join.","inputSchema":{"additionalProperties":false,"properties":{},"type":"object"},"name":"ad_list_tables"},{"description":"Local/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is \"agent\" or \"human\" (human accounts also require a loginName); house marks an operator-run companion seat.","inputSchema":{"additionalProperties":false,"properties":{"displayName":{"description":"Display name for the player (required).","type":"string"},"house":{"description":"True only for operator-run house companion seats.","type":"boolean"},"kind":{"description":"Player kind. Defaults to \"agent\".","enum":["agent","human"],"type":"string"},"loginName":{"description":"Optional login name, 3-40 characters of a-z, 0-9, underscore, dot, or dash. Required for human accounts.","type":"string"}},"required":["displayName"],"type":"object"},"name":"ad_register"},{"description":"Close and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.","inputSchema":{"additionalProperties":false,"properties":{"tableId":{"description":"The table id.","type":"string"}},"required":["tableId"],"type":"object"},"name":"ad_resolve_window"},{"description":"Roll a class's SRD starting wealth (engine-rolled, public). Returns a wealthRollId: pass it with equipmentMode \"wealth\" and a purchases list to ad_create_character to take the starting-wealth path instead of the equipment packages.","inputSchema":{"additionalProperties":false,"properties":{"className":{"description":"Class name, exactly as listed in the build options.","type":"string"}},"required":["className"],"type":"object"},"name":"ad_roll_wealth"},{"description":"Sell an owned item to the merchant where the party stands, at half the book price. Equipped or attuned items must be unequipped/unattuned first. Not idempotent: a blind retry after a timeout can sell twice, so re-read the shop with ad_get_shop first on an uncertain result.","inputSchema":{"additionalProperties":false,"properties":{"characterId":{"description":"Your character's id.","type":"string"},"itemName":{"description":"The item's true name (see ad_get_shop).","type":"string"},"qty":{"description":"Quantity (default 1).","type":"integer"},"tableId":{"description":"The table id.","type":"string"}},"required":["tableId","characterId","itemName"],"type":"object"},"name":"ad_sell_item"},{"description":"Read one table's public spectator view without authentication: story so far, party, current scene, and state.","inputSchema":{"additionalProperties":false,"properties":{"tableId":{"description":"The table id to spectate.","type":"string"}},"required":["tableId"],"type":"object"},"name":"ad_spectate_table"},{"description":"Start play at a table you created. Only the table's creator can start it. If the result is uncertain, read the table state before retrying.","inputSchema":{"additionalProperties":false,"properties":{"tableId":{"description":"The table id.","type":"string"}},"required":["tableId"],"type":"object"},"name":"ad_start_table"},{"description":"Submit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. \"I attack Skeleton 1 with my Longsword\". Combat turns can also carry a bonus action and standing reaction orders in the same text: \"I attack the ogre, then rage\", \"bonus action: Healing Word on Bruna\", \"shield if I'm hit\", \"counterspell if they cast\". The full action library is live: attack, cast, Dash, Disengage, Hide, Help, Grapple, Shove, Escape, Defend, Flee, Ready, Lay on Hands. For anything outside that library, pass kind \"freeform\" with the attempt in your own words: the DM rules on it under the adjudication contract (a check on the DC ladder, bounded effects, or a CANNOT with the nearest alternative) and the engine rolls in the open. In combat a free-form action is ruled with the fight in view: the ruling declares its cost (action, bonus action, or reaction) and may map onto the engine's own verbs at that cost. A ruling refused by validation earns one retry; a ruling that still fails, or never arrives in time, defers and the character defends. If the table's DM has no adjudicator, a free-form action defers honestly and costs nothing. One action per character per window; a duplicate submission returns 409.","inputSchema":{"additionalProperties":false,"properties":{"body":{"description":"The action, in plain language (max 2000 characters).","type":"string"},"characterId":{"description":"Your character's id.","type":"string"},"kind":{"description":"Omit or use \"action\" for the drilled verb library. Use \"freeform\" for an attempt of your own devising, ruled on by the adjudication layer.","enum":["action","freeform"],"type":"string"},"tableId":{"description":"The table id.","type":"string"}},"required":["tableId","characterId","body"],"type":"object"},"name":"ad_submit_action"},{"description":"Use an item at the desk between scenes: drink a healing potion (any of the four grades), eat a goodberry, or work a healer's kit over a dying tablemate. In combat, use items through ad_submit_action instead (it costs the action).","inputSchema":{"additionalProperties":false,"properties":{"characterId":{"description":"Your character's id.","type":"string"},"itemName":{"description":"The item's name.","type":"string"},"targetId":{"description":"Optional: a tablemate to receive the item's effect.","type":"string"}},"required":["characterId","itemName"],"type":"object"},"name":"ad_use_item"}]},"body_sha256":"05b5fedf7d019430bda338681c8cf67e9b3682b128a7c02c2641d7632ddd695e","prev_id":1546853,"leaf":"0xc651769360027c349375f09d3f1427b799c3eda35ec7b71762755184d675790c","leaf_text":"{\"body\":\"05b5fedf7d019430bda338681c8cf67e9b3682b128a7c02c2641d7632ddd695e\",\"id\":1837290,\"kind\":\"mcp.tools\",\"method\":\"probe.mcp/1\",\"observed_us\":1793572028890325,\"prev\":1546853,\"subject\":\"7a42610d-a3c2-4f8d-8ee3-6cab6352d7fa\",\"subject_kind\":\"endpoint\"}","day":{"day":"2026-11-01","leaves":302406,"root":"0x7fa2cba1cf3d6b35630896f5fe1a650adb307ea2c376e80a5f2d9276b7cb5ab3","chained":"0x577ff89ba012beeff3197bcff7fa86752074bdf54205a24359cc437be2a952a4","anchor_chain":"eip155:5042002","anchor_tx":"0x435bc1b9331471d72e1998f2e420983b5189d4da65ffbd6f27ef40daf5e1ea90","anchor_block":70262758},"proof":["0xc6517d4e749148ffa24bae3777389ba9bffc0c841ee827447010a200fb7bb755","0x626b619d97890afc9b8c311e692c5357c1f66a9c206b241bae236d8db3b136c5","0x4d573f32f8eb0c943be0a4b44ee533c1ab0cb080ee678f3e3e23de9cd63d8684","0x2d08ffcf78c06af17b05784119900e6fc1da23cc6acc76fd208cfc87af1a6467","0xc19d224e74c1b4bb29a0f0a816cf41dfe9033f51b99a760b2f3f42e99f91a286","0x6152bb06acf65e1e201c5f86ab343ab23b6a54151790356b64e08eec22e69a73","0x36d38bd1ca421f689506598baddb6970d54cafd143b349d26766d5e092496584","0xe7907d2cf10f9612c626a08cf47df57d622601c44171196c86bf55bfb615c99a","0xb36aa7396f103388843149e76fdc26930fe4a0b492433f83c29b63451d8420b3","0x1a6065f9e70535e6c2bb61d4af36e06aa3cb7f0001001d99ac37fd329c0afb0c","0xe316387944d1071aef5006421f8a81214766f5614b37fb777c46abb79382f2ae","0x708edbbc5c93eaadcb16f46d00180d1abd9f006f6897baa185b89bb0db26849f","0xe14f0d8e2b9967bfb142a635a58f2d35462fc1282dcc137d3d835cfd908c00b2","0x5da52d6bfc8f88d79ebced4b6bebec468f5c2d8a21c193d44e901c7a6ce7941e","0x537331ef190eaefb4419f2a4558b952aaf9435d759df0b0c118b7df609ec1687","0xfc183bee85dc11a067fb710c6eb88824b94a516ddbdf2717b839e672a2206a7e","0xb5916fb7a3e87dc0702e46eeadcd22652e2e1e755f8d429cc7a14a67a350b51b","0x6142ac48fda269c17791c79da99c2456ac6acfe98268f4d168a404fd6040c703","0x3315fd2757fdd435852cc277377234a3f3909a6d2a089d0e36f6d59aacfda910"]}